namespace RpgXna.Model.GameManager
{
    public interface IGameStateManager
    {
        GameStates State { get; set; }
        bool DrawCursor { get; set; }
    }

    public class GameStateManager : IGameStateManager
    {
        public GameStateManager()
        {
            State = GameStates.NotStarted;
        }

        public GameStates State { get; set; }

        public bool DrawCursor { get; set; }
    }
}